Wednesday, May 16, 2012

Diablo III: First impressions

Jesus its been awhile! Fucking Mass Effect 3 got me so depressed I couldn't even gather the energy to tear it apart with my highly trained dagger esque critiquing, let alone take on any other topics. However, after some soul searching, punch dancing and drinking dark manly beers I am back and ready to start talking about important things again. The topic today? The long awaited Diablo installment and what i've noticed thus far.



Shit That sucks but I wont talk about:


If you have been paying attention to what the internet is saying about this game, the launch problems and the DRM bullshit keep cropping up as big problems. They are indeed problems but having a single player heavy game that requires connection to a server and having massive server issues (so bad that customers have completely nuked its metascore on many a review site) are no duh problems. It doesn't take a lazer guided razor brain like my own to pick on that. So I am going to talk about two problems that are really hurting what is overall a potentially awesome experience

Problem #1: Difficulty and Hand Holding:
So I have gotten almost all the way through Act 1 twice with a Monk and a Witch Doctor and something odd, at least according to my seasoned Diablo veteran mind, has happened; I have not died once. Not once! Not ever fucking close in fact. My monk got half his health knocked down once and my Witch Doctor has gone through with basically no damage. I have never had to use a health potion! Christ, remember the first mini boss in Diablo 2? You know, this bitch?

God Damn Blood Raven...
How many health potions did you have to down to get by her the first time? How ingrained was the lesson to always open a town portal outside a boss area so you could get back to your body when you inevitably got owned? I'll tell you the answers to both those, a fuck ton and so ingrained that it became as subconscious as blinking. So what the hell is happening in Diablo 3? Well first, you are over powered from the beginning. Every character has AOE attacks and all the characters thus far regen their mana so fast you can basically spam your most powerful spells. Gone is just the basic "hit with weapon" attack, you just constantly use spells so you just walk through enemies with no worries. This is compounded by constant health drops from enemies and the ultimate bit of handholding, extremely limited control of how your character develops. You can't really fuck up your character like you could back in the day, their stats are auto assigned each level and so far what skills your choose to run at a given time dont really change how effective your character is and even if it did you can change them whenever. Now im not against the latter bit perse, in fact I certainly prefer it to making a whole new character when I want to try something new, but not letting us control the stats? In an RPG? 

The reasons for these changes and this utter lack of challenge could only be the flawed logic that the game needs to be easy to be accessible to the widest market, saving the true challenge (I fucking hope at least) for nightmare/inferno mode. This is wrong because first, human brains like challenge and get bored with ease. Without challenge things get monotonous. Second, geting your shit owned makes completing tasks way more rewarding and way more fun. Most people dont just stop because they get beat once by a boss, the keep playing, and when they beat the boss they feel accomplished and want to keep going to the more difficult challenges ahead. Shit, I got one shot by Duriel in D2 for about 2 hours the first time I was trying to get past him, and when I eventually did I ripped my shirt off, flexed my 13 year old muscles and felt like an invincible beast god who could punch Odin himself in the face and live to tell the tale. I'll amend this if the difficulty gets harder post Act 1, maybe Act 1 is just a long tutorial, but if it keeps this pace, and if the difficulty doesn't go WAY the fuck up in nightmare mode, I will be upset. 

Problem #2: Aesthetics:
First things first, this is a totally subjective opinion. Never ever stay away from an experience simply because someone else doesn't like the way it is presented. Note the following;


This game, on the aesthetics front, is appalling. The graphics are terrible, the animations are glitchy, the heath/armor/weapon drops look like they are from about 1995 and the dialogue is so god awful its laughable. Regardless, its one of the most intensely enjoyable experiences I have ever come across in a video game, and if I judged it purely on aesthetics, as I am sure many have, I would have never played it and been a lesser person for it. However, I have a strong dislike for the Aesthetics in Diablo 3, and its not because of just one thing. So here comes a LIST!

1) Color Scheme: 
The colors in this game are just off for someone who is a veteran of Diablo. Everything is bright, sharp and generally the pallet, instead of being dark red/black/dead grey, is more blue, bright red and purple. As a result it makes it hard to feel oppressed and unnerved by your environment and its even more difficult to take your enemies seriously.

2) Silly enemies and Cartoony Graphics:
Look at these things


First of all, I couldn't find a good in game shot of these guys so this picture makes them look way cooler than they look in game. In game they look like Oogie Boogy from Nightmare Before Christmas is running up to give you a big hug. Then there are the Imps, hands above heads, mouths open, flopping around like a cartoon monster. Silly, silly silly in a game that silly shouldn't ever cross your mind. Part of the reason is that this game looks way closer to a cell shaded cartoon than it does to what many people, myself obviously included, think a Diablo game should look like. To sum up, when your taking part in the final battle between heaven and hell, it shouldn't look like a silly children's cartoon, and unfortunately it kind of does. Blame WoW and the drive for mass appeal.

3) Voices:
There were voices in D2 of course, but they were very sparse. Now everyone fucking talks and a lot of that dialogue really takes you out of the game. I suppose its supposed to make the game feel more real, people in town chatting etc, but it actually makes it feel way more fake and forced. The world benefited by leaving itself more of a blank slate to be filled by the players imagination, and sadly thats lost so far. 

4) Characters explode with all the colors! 
Everything your character does is bright, shiny and flamboyant. Not necessary at all and it would help the game to have that kind of stuff toned down.

5) Outlined targets:
When you hover over an enemy, they get a giant red ring around, making them even MORE cartoony and even MORE difficult to take seriously.

Overall the aesthetics are not appalling and I do enjoy a lot of the details, there just feels like a lot of missteps. Let me take off the targeting highlight at least. Im 24 years old, I know how to click on the shit I want to kill.

Good News!
This game isn't bad, im actually having a lot of fun with it and it shows promise. I like a lot of the new touches like how loot is divided in multiplayer and the skills show promise for complex gameplay. The things I have complained about could be changed later in the game or are not enough to make me regret my purchase. I am excited enough about the story to want to see what happens next and I can barely advance because I want to see how the other classes handel. So fuck it, play the game! The servers will be fixed and you will have fun. Do you want to join me in an adventure? My battletag is DeathBurger#1631!






Thursday, March 29, 2012

Mass Effect 3 part 1! THE REVIEW! (no spoilers)







So after 30 hours of in game play and who knows how many spent in multiplayer I have now come to the end of Mass Effect 3, the end to a series which is consider by some to be one of the most important contributions to Sci-fi in this generation (and I tend to agree with that sentiment). Heres the deal Lazer-readers, I have a lot to say about this game so this entry could get very long. As a result, im breaking this analysis up into three entries. The first one (this one) is the general gloss over review with no spoilers. The second is the what went wrong analysis with TONS of spoilers in it so if you have not played it you probably wouldn't want to read it. The third is me flexing my many brain wrinkles to show how easy it is to fix these problems. So here we go with part 1!

The Review 
Lets get one thing clear out of the gate. I wouldn't have spent 30 hours in this game if it was terrible. There are many good moments within an amazing universe that made it worth while to play. However, there are many internal flaws (and external influences) that keep what should have been a defining moment in rpg gaming from being anything more than an adequate cover based sci-fi shooter. That said, lets get to it. 

Lets get whats good about this game out of the way (which interestingly enough actually lends to the flaws). The universe is deep, the characters interesting and awesome and the gameplay functional. The problem is that all of these factors have always been good within the Mass Effect series so the game cannot simply rely on these factors for success (in the eyes of the customers. Bioware is undoubtably rolling in the many dollars it has gained from this game already). It has to go above and beyond with the writing and story and that is where we hit our first bumps.

The writing in this game, while steller at parts, ultimately lags far behind the first two installments. Its not as though the Bioware team took stupid pills and then decided to go on writing the script, its more of a feeling that this game was rushed. There are glaring continuity errors, strange and obviously problematic decisions about pacing and tone and just an overall increase of "what the fuck?" moments from 0 in the previous two to about 5 in ME3. Heres the thing though; every idea in this game is solid. Its clear what they were going for and all it needed was a good editor, which the lack of one lends to the thought that it was rushed. There are plenty of theories of why this may be the case, the tainted hands of producers concerned about profits, too many resources devoted to the Star Wars MMO etc (more on this in the next section). Regardless, the biggest flaw is the way the story is presented and the writing within it, and as Mass Effect has always been a series defined by its stories and writing this is a big big problem. 

There are more signs of rushed production, more graphics and gameplay glitches, interesting flubs in dialogue pacing and in conversation camera movement (its always great for an intense/stirring moments when the camera cuts away from the person talking to get stuck focusing on a wall for 30 seconds). Finally, because this is the third installment in the series, the production team had two options. 
1) Develop the characters more, requiring a greater amount of time focusing on writing and greater risk
2) Rely on call backs to lines/behaviors from the previous games to cash in on the fan service train
ME3 went with option 2. Bad choice. The way returning characters are presented often has the vibe of a long running sitcom (heeeeeeeeeres Jack! Boy is she a fire cracker!) Its just lazy and a sad departure from the amount of time and effort that Bioware famously devotes to character development.

There are a few obvious missed opportunities to involve the player in gameplay that is more engaging and exciting than mere cover based combat. The only reason why they did not capitalize on a few obvious diversions from the norm could only be time and money on their minds, which of course ultimately hurts the game. Finally, they bring back a lot of things from the first game (characters that we stopped caring about/had closure for already, weapon mods and inventory which the ME2 system handled much better I thought), got rid of things they shouldn't have (no vehicle sections at all, much less focus on moral choice and consequences for your actions) and kept things they should have gotten rid of (the thermal clips! FUCK that shit. The first games ammo system made it feel unique and awesome and nothing breaks immersion like running around in battle looking for glowing ammo)

Oh yeah, and the ending. Big ol' thumbs down.

Ultimately, a game like this must be reviewed on two scales

First, in relation to games in general this game would rate pretty high. Again, a game in the Mass Effect universe cant help but be good because of the universe that it takes place in. As long as they dont fuck that up and make all the characters retarded its going to be a solid game, especially in comparison with a lot of the drivel that gets put out into the market. So, in that regard ME3 would probably rate an 7-8 depending on whether or not the game play/graphics issues I have been having are widespread. 

Second, this game must be rated in comparison with its predecessors. That rating will obviously not be as good. For me, ME1 would rate a 9 and ME2 was a home run at a 10. ME3, for the issues I mentioned and will extol in GREAT detail in the next installment would barely rate a 6, im holding it too that because im curious to see how Bioware fixes the issues with DLC. 

So, if you have never played a Mass Effect game, play the first two. If you have played them, play this with the knowledge that its worth the effort but it wont be what you want or what it should be and that Bioware will be draining even more money from you with the DLC that actually provides a proper end to the game you already paid for. 

Monday, March 19, 2012

Journey 2: The best ipecac Straight from Hollywood



So dear readers, it has been a while since I have delved into the fecal matter that is the bottom of the barrel hollywood ejaculate that comes out at around this time every year. You know, after the big christmas and oscar season movies are gone and before the summer blockbusters hit they use the months in-between to dump cheaply made garbage to make their budgets back on the opening weekend and a bit of profit over seas. As a result we get Journey 2, staring The Rock and Michael Caine, a movie so bad that it is actually below both of them.

The Review: 
This movie is so utterly terrible that I honestly, in retrospect, would have rather watched The Scorpion King again. OR perhaps a peoples elbow to the nuts would have been preferable. This film is a prime example of what has happened to modern movies. Hollywood, like the music industry, has spent the last decade-ish attempting to find exactly how little work they can put in to a project while still making a profit. Their breakthrough is that you dont actually have to make movies in which things like plot, story, characters/character development matter. All you need to do is get the appropriate names as far as actors and brand recognition go and put them into a trailer compelling enough to get people out of their homes for one weekend, thus allowing the studios to make their money back. As a result, and as Journey 2 is the lastest test subject in this horrid experiment, what you get with this movie is a collection of colorful images and action sequences intercut with "hilarious" dialogue that are cobbled together in a way that convinces you that you are watching a movie. Its just a series of things that happen that begins and eventually ends with little that connect the two points together. Heres a couple of images to show exactly what I mean.


This is a bare bones representation of how the plot of a movie is structured. This is basically how most movies are built, exposition leading to an initial point of conflict with rising action building to the climax and then dropping off towards the end. Journey 2 is not quite structured the same way. Heres a diagram of how its plot progresses. 

Yup. Its all over the fucking place. There is no exposition in this movie. Within the first five minutes you have some shit eating kid breaking the law and the Rock being kind of mad but still, wanting to connect with the aforementioned shit eating kid, he helps him crack a secret code and flys him to some island to buy his favor. All of this SHOULD have happened, in a reasonably structured film, in about the first half hour, giving us time to get to know the characters, their motivations, establish some actual mystery behind the mysterious island, you know, compelling movie things. Instead, in minutes they are on the adventure to the island where they meet the required ethnic stereotype and the love interest who take them into a permanent hurricane which of course lands them on the mysterious island in question. What follows is the most illogical string of action scenes with dialogue that just screams punch up writing, IE the question was asked multiple times "ok we are done with the scene with X giant animal, how are we going to make the five minutes of dialogue we have to put in to make it feel like there is some sort of plot funny and interesting?"The answer? The following three things would happen. 
1) The Rock calls Michael Caine a grandma and Michael Caine is snarky and british back at him. 
2) The boy is awkward around his love interest/mad at the Rock for trying to be a good father
3) Our ethnic stereotype says something completely retarded that no grown man would ever say ever

This movie is one of the many tumors that is slowing killing American culture. However, I am going to end on a bit of a bombshell. I had SO much fucking fun watching this movie and laughing at it that its difficult for me to not recommend it. The level of idiocy, while painful to someone who knows what makes a good movie, was so over the top that it made me howl and tear up from laughing so hard. For instance, in the trailer (http://www.youtube.com/watch?v=x1aNIOIAiUk at about 2:20) you see the Rock doing a bit of peck dancing and the kid flicking a berry off him. You would think this scene maybe lasts another five seconds, given thats how long the joke actually needs. No. It goes on for something between two and a half to five minutes! Holy FUCK I was dying. Its just so ridiculous. So heres how I will approach this recommendation. First, know that by giving this movie money you are literally killing the culture of the human race. Secondly, you need to see it with at least one of your best buds. And finally, you need to see it in a completely empty theater so that you can get involved in yelling and laughing in disbelief at the train wreck of awful you are witnessing. If you can ensure the latter and live with the former, I cant help but suggest watching this, if for no reason other than coming to comprehend just how far mainstream American cinema has fallen. 


Twisted Metal...6?


So recently, toiling under the oppression of philosophical schooling, I was trudging in a mild stupor of depression and insomnia through some type of retail giant when I stumbled across the new Twisted Metal. Holy. fucking. shit. the 10 year old in me screamed. I dropped the 60 bucks right then and there and in-between bouts of homework and staring into the middle distance out of the window contemplating VERY deep things I have been playing it. I have now played it enough to give it a proper review!

The pros: 
Any review of this game will require a great deal of discussion about its predecessors, specifically Twisted Metal 4 and Black. So what has been changed for the better in this game? Well the big thing is that this game is FUN. The gameplay is straightforward and simple and they have made some key changes for the better. They got rid of the lives system and instead simply made the cars last longer, making the battles feel more fun and engaging. The maps are fun, the cars handle great and the new boss battles are pretty epic. Further more, this game got one big thing right, bringing back the rad soundtrack. In Black the game just didn't feel right without Rob Zombie blaring in the background. 

Aforementioned Boss Battle of Epicness 


The cons: 
A few big ones sadly. The voice/character acting? Terrible. The writing? WAY worse. The dialog sounds like it came from a 13 year old juggalos diary. 
And now heres the big one: They fucked up pretty much the whole point of the game.
Heres the thing. The lay out of the previous twisted metal games was simple; bunch of crazy characters that you took through their individual bare bone story in this competition. One character with one car that was unique to them with a fair amount to choose from. Now you get three characters, Sweet Tooth,   Mr. Grim and Dollface, who can choose whatever the fuck car they want. What this leaves you with is three character specific vehicles that can be used by anyone and a handful of cars with nothing interesting about them. This messes up the whole game! The basic logic of the universe (not like it needs much logic at all but for fuck sakes BASIC logic is required for any story) is messed up and with no unique characters or stories to fill the other vehicles they are just boring old cars with guns, just tools which you cant get invested in. 

The Final Verdict:
Meh. This game rates a big old Meh on the ambivalence scale. Because of the problems I mentioned with the story, which is hardly worth playing through because of the terrible writing, its not worth buying for its single player content. So in my book its really not worth buying. The functionality of the game does lead to very fun multiplayer content but thats not enough to revive this series. The people who made this really dropped the ball. Final word: Dont buy this game for full price unless you only care about multiplayer or you really want to play twisted metal black which comes with the game. 

Friday, March 9, 2012

To the good ol' boy that drives a BIG OL' PICK-UP with HID headlights

Great. I'm glad you can see where you're going...EXCEPT NOW NO ONE ELSE CAN, YOU WHISKEY SWILLIN', BRAD PAISLEY LOVIN', REDNECK WANNA BE PIECE OF SHIT. Do us all a favor, go down to the saloon, have your usual few too many, then wrap that offensive hick mobile around a telephone pole.

"Hell yeah, bra! I fuckin wrecked that shit!"
GIT R DUNNNNN